package com.jcj.jumper;

import com.jcj.gd2d.GameObject;

public class Spring extends GameObject {
    public static float SPRING_WIDTH = 0.3f;
    public static float SPRING_HEIGHT = 0.3f;

    public Spring(float x, float y) {
        super(x, y, SPRING_WIDTH, SPRING_HEIGHT);
    }

}
